· The average waiting time in the server does not change after the first departure from the server because the service time is fixed for all departed entities. The average waiting time statistic does not include partial waiting times for entities that are in the server but have not yet departed.

· The utilization of the server is nondecreasing if the intergeneration time is small (such as 0.3) because the server is constantly busy once it receives the first entity.

The utilization might decrease if the intergeneration time is larger than the service time (such as 1.5) because the server has idle periods between entities.

· The average waiting time in the queue increases throughout the simulation if the intergeneration time is small (such as 0.3) because the queue gets longer and longer.

The average waiting time in the queue is zero if the intergeneration time is larger than the service time (such as 1.1) because every entity that arrives at the queue is able to depart immediately.
